StrategyGame.RoyalDilemma History

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Changed line 22 from:
*** An invaded player must also surrender a card from their hand to the invader, who adds it to their hand.
to:
*** If the invaded player has no cards in play under their control, they must instead surrender a number of cards from their hand equal to the value of the revealed value card to the invader, who adds them to their hand.  If they have insufficient cards, they surrender what they can.
Changed lines 20-22 from:
** If a player targets another player who isn’t attacking them back, they can choose a card in play under the target player’s control with value less than or equal to their revealed value card and capture it.
to:
** If a player targets another player who didn’t attack them back they invade that player.
*** An invader can choose a card in play under the target player’s control with value less than or equal to their revealed value card and capture
it, putting it into play under the invader’s control.
*** An invaded player must also surrender a card from their hand to the invader, who adds it to their hand
.
Changed lines 28-29 from:
*** The victorious player then can choose a card in play under the defeated player’s control with value less than or equal to their revealed value card and capture it.
*** The victorious player returns their revealed value card to their hand.  The defeated player discards their value card into a
discard pile.
to:
*** The victorious player then invades the defeated player as described above.
*** The victorious player returns their revealed value card
to their hand.  The defeated player discards their value card into the discard pile.
Changed line 19 from:
*** The card is immediately in play and can be surrendered if the player is being attacked this round.
to:
*** The card is immediately in play and can be captured if the player is being attacked this round.
Added line 25:
*** If the suit of a value card is the same as either player its value is doubled.
Changed lines 20-22 from:
** If a player targets another player who isn’t attacking them back, they invade.
*** The invader chooses either a card in play under the target player’s control,
or a card in their hand and captures it.
*** If a captured card is already in play, it stays in play.  If a captured card comes from a player’s hand it goes to the invader’s hand.
to:
** If a player targets another player who isn’t attacking them back, they can choose a card in play under the target player’s control with value less than or equal to their revealed value card and capture it.
*** If the suit of a value card is the same as either player its value is doubled.
Changed lines 24-26 from:
*** If the suit of a revealed value card is the same as either player its value is doubled.
*** The revealed value card determine the strengths of each force.  The player with the stronger force is the victorious player and returns their value card to their hand.  The defeated player discards their value card into a discard pile.
*** The victorious player then gets to invade and capture as explained above. 
to:
*** The revealed value cards determine each player’s strength.  The stronger player is victorious.
*** The victorious player then can choose a card in play under the defeated player’s control with value less than or equal to their revealed value card and capture it.
*** The victorious player returns their revealed value card to their hand.  The defeated player discards their value card into a discard pile.
Changed lines 20-24 from:
** If a player targets another player who isn’t attacking them back, they invade them.
*** If suit of the revealed value card is the same as either the attacker or defender, its value is doubled.
*** The revealed value card determines the power of the invasion, which the defender must try to meet the value of by surrendering cards in play under their control or from their hand, such that the combined total value of cards surrendered meets or exceeds the power of the invasion. 
*** A card that is the same suit as either player is worth double in value.
*** The revealed value card is
returned to the attacker’s hand.
to:
** If a player targets another player who isn’t attacking them back, they invade.
*** The invader chooses either a card in play under the target player’s control, or a card in their hand and captures it.
*** If a captured card is already in play, it stays in play.  If a captured card comes from a player’s hand it goes to the invader’s hand.
*** The revealed value card is then
returned to the attacker’s hand.
Changed lines 26-29 from:
*** The revealed value card determine the strengths of each force.  The player with the stronger force wins the battle and returns their value card to their hand.  The loser discards their value card into a discard pile and must surrender cards in play under their control or from their hand of value equal to the difference in strengths.
*** A card that is
the same suit as either player is worth double in value.
*** If the strengths are equal, both value cards are discarded into the discard pile.
** Surrendered cards that are already in play become controlled by the player they are surrendered to, while cards surrendered from a player’s hand go to the hand of the player to whom they were surrendered
.
to:
*** The revealed value card determine the strengths of each force.  The player with the stronger force is the victorious player and returns their value card to their hand.  The defeated player discards their value card into a discard pile.
*** The victorious player then gets to invade and capture as explained above.
*** If the strengths are equal, both value cards are simply discarded into
the discard pile.
Changed line 31 from:
** The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands and no cards in play.
to:
** The game ends when there are not enough cards in the centre deck to meet a draw step or no players can take any actions due to empty hands and no cards in play.
Changed lines 8-21 from:
* Assign each player a face: Ace, King, Queen, Jack.
* Take all the cards that are a face of a player in the game and divide them by suit.
* Each player gets a suit.  The remaining numbered cards are value
cards.
* Take the value cards and shuffle them into a deck in the centre
.  Each player draws a card from this deck and puts it into play under their control.
* At the start of each round, each player draws cards equal to the number of face up cards in play under any player’s control.
* Then each player can put a face card and a value card from their hand face down in front
of them.
* Cards are turned face up at the same time to reveal the
face targeted.
* If
a player targets themselves they are a builder.  The builder puts the revealed value card into play under their control.
* If a player targets another player who isn’t attacking them back,
they invade them. The revealed value card determines the power of the invasion, which the defender must try to meet the value of by surrendering cards in play under their control or from their hand, such that the combined total value of cards surrendered meets or exceeds the power of the invasion.  The revealed value card is returned to the attacker’s hand.
* If two players target each other, they engage in battle.  The revealed value cards determine
the strengths of each force.  The player with the stronger force wins the battle and returns their value card to their hand.  The loser discards their value card into a discard pile and must surrender cards in play under their control or from their hand of value equal to the difference in strengths.
* If the strengths are equal, both value cards are discarded into the discard pile.
* Surrendered cards that are already
in play become controlled by the player they are surrendered to, while cards surrendered from a player’s hand go to the hand of the player to whom they were surrendered.
* The face cards are returned to each player who played them and then the next round starts.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands and no cards in play.  Points are determined by the value of cards in play under the player’s control.
to:
* Opening
**
Assign each player a face and suit:  Ace of Spades, Jack of Clubs, Queen of Hearts, King of Diamonds.
** Take all the cards that are a face of a player in the game and divide them by suit.
** Each player gets the face
cards of their suit.  The remaining numbered cards are value cards.
** Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck and puts it into play under their control.
* Rounds
** At the start of each round, each player draws cards equal to the number of cards in play under any player’s control.  They also draw cards equal to the number
of cards in play that are their suit.
** Then each player can put a
face card and a value card from their hand face down in front of them.
** Cards are turned face up at the same time to reveal the face targeted.
** If a player targets themselves
they are a builder.
***
The builder puts the revealed value card into play under their control.
*** The card is immediately in play and can be surrendered if the player is being attacked this round.
** If a player targets another player who isn’t attacking them back, they invade them.
*** If suit
of the revealed value card is the same as either the attacker or defender, its value is doubled.
*** The revealed value card determines the power of the invasion, which
the defender must try to meet the value of by surrendering cards in play under their control or from their hand, such that the combined total value of cards surrendered meets or exceeds the power of the invasion. 
*** A card that is the same suit as either player is worth double in value
.
*** The revealed value card is returned to the attacker’s hand.
** If two players target each other, they engage
in battle.
*** If the suit of a revealed value card is the same as either player its value is doubled.
*** The revealed value card determine the strengths of each force
.  The player with the stronger force wins the battle and returns their value card to their hand.  The loser discards their value card into a discard pile and must surrender cards in play under their control or from their hand of value equal to the difference in strengths.
*** A card that is the same suit as either player is worth double in value.
*** If the strengths are equal, both value cards are discarded into the discard pile.
** Surrendered cards that are already in play become controlled by the player they are surrendered to, while cards surrendered from a player’s hand go to the hand of the player to whom they were surrendered.
** The face cards are returned to each player who played them and then the next round starts.
* Endgame
** The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands and no cards in play.
** Points are determined by the value of cards in play under the player’s control, with cards of the same suit as the player being worth double
.
Added line 18:
* If the strengths are equal, both value cards are discarded into the discard pile.
Added line 18:
* Surrendered cards that are already in play become controlled by the player they are surrendered to, while cards surrendered from a player’s hand go to the hand of the player to whom they were surrendered.
Added line 18:
* The face cards are returned to each player who played them and then the next round starts.
Changed lines 13-14 from:
* Then each player can put a face card and a value cards from their hand face down in front of them.
* Cards are turned face up at the same time to reveal the face targeted and the power of the act.
to:
* Then each player can put a face card and a value card from their hand face down in front of them.
* Cards are turned face up at the same time to reveal the face targeted.
Changed line 13 from:
* Then each player can put a face card and any number of value cards from their hand face down in front of them.
to:
* Then each player can put a face card and a value cards from their hand face down in front of them.
Changed lines 15-16 from:
* If a player targets themselves they are a builder.  The builder puts the revealed value cards into play under their control.
* If a player targets another player they are an attacker.  The revealed value cards plus the value of any cards in play under their control that they choose to spend, determine the power of the attack, which the defender must try to meet the value of by spending cards in play under their control or from their hand, such that the combined total value of cards sacrificed or discarded this way meets or exceeds the power of the attack.  If the defender is unable to meet the power of the attack, the attacker gets to draw cards equal to the difference.  If the defender exceeds the power of the attack, instead they get to draw cards equal to the difference.
to:
* If a player targets themselves they are a builder.  The builder puts the revealed value card into play under their control.
* If a player targets another player who isn’t attacking them back, they invade them.  The revealed value card determines the power of the invasion, which the defender must try to meet the value of by surrendering cards in play under their control or from their hand, such that the combined total value of cards surrendered meets or exceeds the power of the invasion.  The revealed value card is returned to the attacker’s hand.
* If two players target each other, they engage in battle.  The revealed value cards determine
the strengths of each force.  The player with the stronger force wins the battle and returns their value card to their hand.  The loser discards their value card into a discard pile and must surrender cards in play under their control or from their hand of value equal to the difference in strengths.
Changed line 16 from:
* If a player targets another player they are an attacker.  The value cards revealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value cards, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets another player they are an attacker.  The revealed value cards plus the value of any cards in play under their control that they choose to spend, determine the power of the attack, which the defender must try to meet the value of by spending cards in play under their control or from their hand, such that the combined total value of cards sacrificed or discarded this way meets or exceeds the power of the attack.  If the defender is unable to meet the power of the attack, the attacker gets to draw cards equal to the difference.  If the defender exceeds the power of the attack, instead they get to draw cards equal to the difference.
Changed line 16 from:
* If a player targets another player they are an attacker.  The value cards revealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets another player they are an attacker.  The value cards revealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value cards, along with any sacrificed cards are moved to the discard pile.
Changed line 16 from:
* If a player targets another player they are an attacker.  The value card srevealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets another player they are an attacker.  The value cards revealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
Changed line 13 from:
* Then each player can put a face card and a value card from their hand face down in front of them.
to:
* Then each player can put a face card and any number of value cards from their hand face down in front of them.
Changed lines 15-16 from:
* If a player targets themselves they are a builder.  The builder puts the revealed value card into play under their control.
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets themselves they are a builder.  The builder puts the revealed value cards into play under their control.
* If a player targets another player they are an attacker.  The value card srevealed determine the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
Changed line 11 from:
* Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck as their opening hand.
to:
* Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck and puts it into play under their control.
Changed line 16 from:
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker a number of value cards from their hand, such that the combined total value of cards sacrificed this way and the number of cards surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker value cards from their hand, such that the combined total value of cards sacrificed or surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
Changed line 16 from:
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker a number of cards from their hand, such that the combined total value of cards sacrificed this way and the number of cards surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
to:
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker a number of value cards from their hand, such that the combined total value of cards sacrificed this way and the number of cards surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
Changed line 12 from:
* At the start of each round, each player draws cards equal to the total value of all face up cards in play.
to:
* At the start of each round, each player draws cards equal to the number of face up cards in play under any player’s control.
Changed lines 16-17 from:
* If a player targets another player they are an attacker.  The defender of an attack can sacrifice a card that is in play under their control to reduce the power of an attack by the value of the card sacrificed.  If the power of the attack is still positive, the defender must give the difference in cards to the attacker from their hand.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands and no
cards in play.
to:
* If a player targets another player they are an attacker.  The value card revealed determines the power of the attack, which the defender must try to meet the value of by either sacrificing cards in play under their control or by surrendering to the attacker a number of cards from their hand, such that the combined total value of cards sacrificed this way and the number of cards surrendered this way meets or exceeds the power of the attack.  The attack power value card, along with any sacrificed cards are moved to the discard pile.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands and no cards in play.  Points are determined by the value of cards in play under the player’s control
.
Changed line 16 from:
* If a player targets another player they are an attacker.  The defender of an attack can sacrifice a card that is in play under their control to reduce the power of an attack by the value of the card sacrificed.  If this causes the power of the attack to go negative, the attacker must give the difference in cards to the defender from their hand.  Otherwise, if the power of the attack is positive, the defender must give the difference in cards to the attacker from their hand.
to:
* If a player targets another player they are an attacker.  The defender of an attack can sacrifice a card that is in play under their control to reduce the power of an attack by the value of the card sacrificed.  If the power of the attack is still positive, the defender must give the difference in cards to the attacker from their hand.
Changed lines 4-5 from:
* A deck of playing cards for every two players.
to:
* Up to four players.
* A deck of playing cards
.
Changed lines 8-9 from:
* Assign each player a face such as Ace, King, Queen, Jack, etc.
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited (heart or diamond) and one black suited (spade or club).  The remaining cards are value cards.
to:
* Assign each player a face: Ace, King, Queen, Jack.
* Take all the cards that are a face of a player in the game and divide them by suit.
* Each player gets a suit.  The remaining numbered
cards are value cards.
Changed lines 14-24 from:
* The suit of the face card represents the choice of action.
* The
face of the card is the target of the action.
* The value card represents the power of the action.
* Cards are turned face up at the same time to reveal actions and
targets.
* If a red suit is revealed, the building player puts the value card into play under the target player’s control and draws cards equal
to the number of cards in the target player’s hand.
* If a black suit is revealed, the targeted player can choose to sacrifice any one card that they have in play under their control.
* If the value of the sacrificed card is greater than the value of the card revealed by the attacker, the defender draws cards equal to the difference and the attacker must discard cards equal to that difference or until they have an empty hand.
* If the value of the sacrificed card is less than the value of the card revealed by the attacker, the attacker draws cards equal to the difference and the defender discards cards equal to the difference or until they have an empty hand.  If no card is sacrificed, the difference is the value of the card revealed by the attacker.
* As these actions are simultaneous a player who attacks themselves must choose the cards to discard and draw the cards at the same time, and so they cannot include the newly drawn cards in the discard choices.  Similarly a card built into play this round cannot be sacrificed in the same round and hand sizes for cards gained by the builder do not include cards drawn as effects of actions.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands.
* Like real life there is no official win condition.  You may choose to play this as a zero-sum game and assume that winning means defeating or outplaying the other players, or you may consider a win to be shared by every player who survives to the end, ranked proportional to their contribution to the final value of all cards in play.  The rules will not determine how you decide to subjectively judge the material conditions for a meaningful victory
.
to:
* Cards are turned face up at the same time to reveal the face targeted and the power of the act.
* If a player targets themselves they are a builder.  The builder puts the revealed value card into play under their control.
* If a player
targets another player they are an attacker.  The defender of an attack can sacrifice a card that is in play under their control to reduce the power of an attack by the value of the card sacrificed.  If this causes the power of the attack to go negative, the attacker must give the difference in cards to the defender from their hand.  Otherwise, if the power of the attack is positive, the defender must give the difference in cards to the attacker from their hand.
* The game ends when
the last card is drawn from the centre deck or no players can take any actions due to empty hands and no cards in play.
Changed lines 9-10 from:
* Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck and the game begins.
* At the start of each round, each player draws cards equal to the total value of all cards in play.
to:
* Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck as their opening hand.
* At the start of each round, each player draws cards equal to the total value of all face up cards in play.
Changed lines 21-22 from:
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands.  The winner is the player with the highest total value of cards in play under their control.
to:
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands.
* Like real life there is no official win condition.  You may choose to play this as a zero-sum game and assume that winning means defeating or outplaying the other players, or you may consider a win to be shared by every player who survives to the end, ranked proportional to their contribution to the final value of all cards in play.  The rules will not determine how you decide to subjectively judge the material conditions for a meaningful victory.
Changed lines 20-21 from:
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands.  The winner is the player with the highest total value of cards in play under their ownership.
to:
* As these actions are simultaneous a player who attacks themselves must choose the cards to discard and draw the cards at the same time, and so they cannot include the newly drawn cards in the discard choices.  Similarly a card built into play this round cannot be sacrificed in the same round and hand sizes for cards gained by the builder do not include cards drawn as effects of actions.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands.  The winner is the player with the highest total value of cards in play under their control
.
Changed line 19 from:
If the value of the sacrificed card is less than the value of the card revealed by the attacker, the attacker draws cards equal to the difference and the defender discards cards equal to the difference or until they have an empty hand.  If no card is sacrificed, the difference is the value of the card revealed by the attacker.
to:
* If the value of the sacrificed card is less than the value of the card revealed by the attacker, the attacker draws cards equal to the difference and the defender discards cards equal to the difference or until they have an empty hand.  If no card is sacrificed, the difference is the value of the card revealed by the attacker.
Changed lines 10-11 from:
* Each round, each player can put a face card and a value card from their hand face down in front of them.
to:
* At the start of each round, each player draws cards equal to the total value of all cards in play.
* Then
each player can put a face card and a value card from their hand face down in front of them.
Changed lines 16-18 from:
* If a red suit is revealed, the player puts the value card into play under the target player.  Each other player than the target draws cards from the centre deck equal to the value of the card.
* If a black suit is revealed, the target must remove from play to the discard pile one card that
the target player has in play under them if possible.  The flipped over value card is also put into the discard pile.  The targeted player then draws cards equal to the value of their removed card and then discards cards equal to the value of the flipped over value card if possible.
* The game ends when the last card is drawn from the centre deck or no players take any actions.
  The winner is the player with the highest total value of cards in play under their ownership.
to:
* If a red suit is revealed, the building player puts the value card into play under the target player’s control and draws cards equal to the number of cards in the target player’s hand.
* If a black suit is revealed, the targeted player can choose to sacrifice any one card that they have in play under their control.
* If
the value of the sacrificed card is greater than the value of the card revealed by the attacker, the defender draws cards equal to the difference and the attacker must discard cards equal to that difference or until they have an empty hand.
If
the value of the sacrificed card is less than the value of the card revealed by the attacker, the attacker draws cards equal to the difference and the defender discards cards equal to the difference or until they have an empty hand.  If no card is sacrificed, the difference is the value of the card revealed by the attacker.
* The game ends when the last card is drawn from the centre deck or no players can take any actions due to empty hands
.  The winner is the player with the highest total value of cards in play under their ownership.
Changed lines 8-12 from:
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited.  The remaining cards are value cards.
* Take the
value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
* Each round, each player draws cards from the centre deck equal to the number of cards they own in play.  Then each player plays a face card and a value card
face down from their hand.
* The face card represents the choice of
action and the target.
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize
.
to:
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited (heart or diamond) and one black suited (spade or club).  The remaining cards are value cards.
* Take the value cards and shuffle them into a deck in the centre.  Each player draws a card from this deck and the game begins.
* Each round, each player can put a face card and a value card from their hand face down in front of them.
* The suit of the
face card represents the choice of action.
Changed lines 14-19 from:
* Cards are turned face up at the same time to reveal actions and effects.
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards from the centre deck equal to the value of the card.
* When the mobilize action occurs, any players affected get to draw a card from the centre deck.
* If the player mobilizes against another
player, they capture up to one card that player owns in play with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.
* If the player mobilizes themselves, they instead draw cards from the centre deck equal to the value of
the card, which is put in the discard pile, and then discard that many cards.
* The game ends when the last card is drawn from the centre deck
.  The winner is the player with the highest total value of cards in play under their ownership.
to:
* Cards are turned face up at the same time to reveal actions and targets.
* If a red suit is revealed, the player puts the value card into play under the target player.  Each other player than the target draws cards from the centre deck equal to the value of the card.
* If a black suit is revealed, the target must remove from play to the discard pile one card that the target player has in play under them if possible.  The flipped over value card is also put into the discard pile.  The targeted player then draws cards equal to the value of their removed card and then discards cards equal to the value of the flipped over value card if possible.
* The game ends when
the last card is drawn from the centre deck or no players take any actions.  The winner is the player with the highest total value of cards in play under their ownership.
Changed line 19 from:
* If the player mobilizes themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
to:
* If the player mobilizes themselves, they instead draw cards from the centre deck equal to the value of the card, which is put in the discard pile, and then discard that many cards.
Changed line 18 from:
* If the player mobilizes against another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.
to:
* If the player mobilizes against another player, they capture up to one card that player owns in play with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.
Changed line 12 from:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means attack.
to:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize.
Changed lines 17-19 from:
* When the attack action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile, and the attacked player gets to draw a card.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
to:
* When the mobilize action occurs, any players affected get to draw a card from the centre deck.
* If the
player mobilizes against another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.
* If the player mobilizes
themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
Changed line 17 from:
* When the attack action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
to:
* When the attack action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile, and the attacked player gets to draw a card.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
Changed line 10 from:
* Each round, each player draws cards from the centre deck equal to the total value of cards they own in play.  Then each player plays a face card and a value card face down from their hand.
to:
* Each round, each player draws cards from the centre deck equal to the number of cards they own in play.  Then each player plays a face card and a value card face down from their hand.
Changed line 12 from:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize.
to:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means attack.
Changed lines 16-17 from:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards from the centre deck equal to the value of the card or the total value of the other player’s cards in play, whichever is less.
* When the mobilize action occurs, if the player targets another player, they capture up to one
card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is put in the discard pile.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards from the centre deck equal to the value of the card.
* When
the attack action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is is put in the discard pile, and then discard that many cards.
Changed lines 16-17 from:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards equal the value of the value card.
* When
the mobilize action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead sacrifice one card they own in play of equal or weaker value and draw cards from the centre deck equal to the total value of both cards, which are put in the discard pile.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards from the centre deck equal to the value of the card or the total value of the other player’s cards in play, whichever is less.
* When the mobilize action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from
the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead draw cards from the centre deck equal to the value of the card, which is put in the discard pile.
Changed lines 16-17 from:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership.
* When the mobilize action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership. If that player is not themselves, they also draw cards equal the value of the value card.
* When the mobilize action occurs, if the player targets another player, they capture up to one card that player owns with less than or equal value as the flipped over value card from
the target and then puts the value card into a face up discard pile.  If the player targets themselves, they instead sacrifice one card they own in play of equal or weaker value and draw cards from the centre deck equal to the total value of both cards, which are put in the discard pile.
Changed lines 4-5 from:
   • A deck of playing cards for every two players.
to:
* A deck of playing cards for every two players.
Changed lines 7-18 from:
    • Assign each player a face such as Ace, King, Queen, Jack, etc.
    • Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited
.  The remaining cards are value cards.
    • Take
the value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
    • Each round, each player draws cards from the centre deck equal to the total
value of cards they own in play.  Then each player plays a face card and a value card face down from their hand.
    • The face card represents the choice of action and the target
.
    • A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize.
    • The face of the card is
the target of the action.
    • The value card represents
the power of the action.
    • Cards are turned face up at the same time to reveal actions and effects.
    • When the buildup action occurs,
the player puts the value card into play under the target player’s ownership.
    • When the mobilize action occurs, if
the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pileIf the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
    • The game ends when each player’s hand is empty of value cards.  The winner is the player with the highest total value of cards in play
.
to:
* Assign each player a face such as Ace, King, Queen, Jack, etc.
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited.  The remaining cards are value cards
.
* Take the value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
* Each round, each player draws
cards from the centre deck equal to the total value of cards they own in play.  Then each player plays a face card and a value card face down from their hand.
* The face card represents the choice of action and the target.
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize
.
* The face of the card is the target of the action.
* The value card represents the power of the action.
* Cards are turned face up at the same time to reveal actions and effects.
* When
the buildup action occurs, the player puts the value card into play under the target player’s ownership.
* When the mobilize action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
* The game ends when
the last card is drawn from the centre deckThe winner is the player with the highest total value of cards in play under their ownership.
Deleted lines 0-1:
Royal Dilemma
Changed lines 4-5 from:
* A deck of playing cards for every two players.
to:
   • A deck of playing cards for every two players.
Changed lines 7-18 from:
* Assign each player a face such as Ace, King, Queen, Jack, etc.
* Take all the cards that are a face of a player in the game, each player gets two cards of that face
, one red suited and one black suited.  The remaining cards are value cards.
* Take the value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
* Each round, each player plays a face card and
a value card face down from their hand.
* The face card represents the choice of action and
the target.
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize.
* The face of the card is the target of the action.
*
The value card represents the power of the action.
* Cards are turned face up at the same time to reveal actions and effects.
* When the
buildup action occurs, the player puts the value card into play under the target player’s ownership.
* When the mobilize action occurs, if
the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
*
The game ends when each player’s hand is empty of value cards.  The winner is the player with the highest total value of cards in play.
to:
    • Assign each player a face such as Ace, King, Queen, Jack, etc.
    • Take all the cards that are a face of a player in the game
, each player gets two cards of that face, one red suited and one black suited.  The remaining cards are value cards.
    • Take
the value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
    • Each round, each player draws cards from
the centre deck equal to the total value of cards they own in play.  Then each player plays a face card and a value card face down from their hand.
    •
The face card represents the choice of action and the target.
    • A red suit such as heart or diamond means
buildup, while a black suit such as spade or club means mobilize.
    • The face of the card is
the target of the action.
    • The value card represents the power of the action.
    • Cards are turned face up at the same time to reveal actions and effects.
    • When
the buildup action occurs, the player puts the value card into play under the target player’s ownership.
    • When the mobilize action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
    •
The game ends when each player’s hand is empty of value cards.  The winner is the player with the highest total value of cards in play.
Changed line 14 from:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means attack.
to:
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means mobilize.
Changed line 19 from:
* When the attack action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over attack value card from the target and then puts the attack value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
to:
* When the mobilize action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over value card from the target and then puts the value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
Added lines 1-2:
Royal Dilemma
Changed lines 10-12 from:
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited.  The remaining numbered cards are value cards.
* Take the value cards and deal ten of them to each player.
* Place
the remaining value cards in a deck in the centre.
to:
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited.  The remaining cards are value cards.
* Take the value cards, deal one of them to each player and place the remaining value cards in a deck in the centre.
Changed lines 18-20 from:
* When the buildup action occurs, the player puts the value card into play under the target player’s control.
* When the attack action occurs, the player captures a card with less or equal value as the flipped over attack value card from the target and then puts the attack value card into a face up discard pile.
* At
the end of each round, as long as there are still cards in the centre deck, each player can choose to draw a value card from the centre and then discard a value card into the discard pile.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s ownership.
* When the attack action occurs, if the player targets another player, they can capture any card that player owns with less than or equal value as the flipped over attack value card from the target and then puts the attack value card into a face up discard pile.  If the player targets themselves, they can instead draw cards from the centre deck equal to the value of the card, which is still discarded.
Changed line 9 from:
* Take the value cards and deal seven of them to each player.
to:
* Take the value cards and deal ten of them to each player.
Changed lines 18-19 from:
* When the attack action occurs, the player captures a card with less or equal value as the flipped over attack value card from the target and then returns the attack value card to their hand.
* At the end of each round, as long
as there are still cards in the centre deck, each player who chose to build up draws a value card from the centre, while each player who attacked can choose to draw a value card from the centre and then discard a value card and shuffle it into the centre deck.
to:
* When the attack action occurs, the player captures a card with less or equal value as the flipped over attack value card from the target and then puts the attack value card into a face up discard pile.
* At the end of each round,
as long as there are still cards in the centre deck, each player can choose to draw a value card from the centre and then discard a value card into the discard pile.
Changed line 17 from:
* When the buildup action occurs, the player puts the value card into play under the target player’s control.  Each player’s score is the total value of all cards under their control.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s control.
Changed lines 4-5 from:
* A deck of playing cards and some players.
to:
* A deck of playing cards for every two players.
Changed line 7 from:
* Assign each player a face such as Ace, King, Queen, Jack, 2, 10, etc.
to:
* Assign each player a face such as Ace, King, Queen, Jack, etc.
Changed lines 11-12 from:
* Each player starts the game with one strength.  If strength falls to zero or lower, they considered dead.
* Each round, each live
player plays a face card and a value card face down from their hand.
to:
* Each round, each player plays a face card and a value card face down from their hand.
Deleted lines 15-16:
* The buildup action increases the target player’s strength by the value of the value card.
* The attack action decreases the target player’s strength by the value of the value card.
Changed lines 17-19 from:
* After strengths are updated, the players who are still alive return the cards they played to their hands.
* At the end of each round, each player can choose to draw a value card from the centre, but only if they then discard a value card, which gets shuffled into the centre deck.
* When there is only one player still alive, or a player reaches one hundred strength, that player wins
.
to:
* When the buildup action occurs, the player puts the value card into play under the target player’s control.  Each player’s score is the total value of all cards under their control.
* When
the attack action occurs, the player captures a card with less or equal value as the flipped over attack value card from the target and then returns the attack value card to their hand.
* At the end of each round, as long as there are still cards in the centre deck, each player who chose to build up draws a value card from the centre, while each player who attacked can choose to draw a value card from the centre and then discard a value card and shuffle it into the centre deck.
* The game ends when each player’s hand is empty of value cards.  The winner is the player with the highest total value of cards in play
.
Added lines 1-22:
A variant of the Iterated Prisoner’s Dilemma where your strength is variable rather than equal.

Materials
* A deck of playing cards and some players.

Rules
* Assign each player a face such as Ace, King, Queen, Jack, 2, 10, etc.
* Take all the cards that are a face of a player in the game, each player gets two cards of that face, one red suited and one black suited.  The remaining numbered cards are value cards.
* Take the value cards and deal seven of them to each player.
* Place the remaining value cards in a deck in the centre.
* Each player starts the game with one strength.  If strength falls to zero or lower, they considered dead.
* Each round, each live player plays a face card and a value card face down from their hand.
* The face card represents the choice of action and the target.
* A red suit such as heart or diamond means buildup, while a black suit such as spade or club means attack.
* The face of the card is the target of the action.
* The value card represents the power of the action.
* The buildup action increases the target player’s strength by the value of the value card.
* The attack action decreases the target player’s strength by the value of the value card.
* Cards are turned face up at the same time to reveal actions and effects.
* After strengths are updated, the players who are still alive return the cards they played to their hands.
* At the end of each round, each player can choose to draw a value card from the centre, but only if they then discard a value card, which gets shuffled into the centre deck.
* When there is only one player still alive, or a player reaches one hundred strength, that player wins.
Page last modified on February 01, 2019, at 01:16 AM
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