Special Spells

Spells Sanctioned and Banned by the Mages Guild:

SANCTIONED FOR IMPERIAL USE ONLY

Ascendency
Conjuration

Level:Cleric 6, Sorceror/Wizard 6
Components:V, S, M
Casting Time:1 minute
Range:Personal
Target:You
Duration:Instantaneous
Saving Throw:Will negates (harmless)
Spell Resistance:No

Gain a level for each Elementai Crystal consumed. Alternatively, grant your familiar one daily use of a spell-like ability of a spell that you can cast of up to 9th level, five daily uses of a spell-like ability of a spell that you can cast of up to 7th level, or an at-will spell-like ability of a spell of up to 4rd level. If you are a Magical Beast that was once a familiar, you can gain those spell-like abilities as if your master was still present.
Material Component: At least one Elementai Crystal.

Protectorate
Abjuration [Lawful]

Level:Cleric 5, Sorceror/Wizard 5
Components:V, S, M, F
Casting Time:10 minutes
Range:10 mile/level
Area:10 mile/level radius circle, centered on you
Duration:1 day/level
Saving Throw:Will negates (harmless)
Spell Resistance:No

As magic circle against chaos, except as noted above.
Material Component: A quantity of powdered silver worth 10,000 GP.
Focus: An Elementai Crystal.

World Domination
Enchantment (Compulsion) [Lawful, Mind-Affecting]

Level:Cleric 9, Sorceror/Wizard 9
Components:V, S, M, F
Casting Time:8 hours
Range:Planet-wide
Area:Planet-wide
Duration:Unknown
Saving Throw:Will negates
Spell Resistance:Yes

As Dominate Person, except as noted above.
Material Component: One of each type of Elementai Crystal (four celestial, five elemental). Requires two casters, one divine and one arcane, and a subject, who will become the dominator.
Focus: A Monolith.

BANNED

Chaos Bomb
Evocation [Chaos]

Level:Cleric 7, Sorceror/Wizard 7
Components:V, S, M
Casting Time:10 minutes
Range:1 mile/level
Area:1 mile/level radius circle, centered on you
Duration:Instantaneous
Saving Throw:See text
Spell Resistance:Yes

Chaotic energies saturate and tear apart the area, and all creatures and objects in the area. For each creature or object, this deals 1d6 per caster level damage, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage, though a successful Will save negates this damage.
Material Component: A Sphere of Annihilation under your control.

Destrux
Evocation [Chaos]

Level:Cleric 5, Sorceror/Wizard 5
Components:V, S
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft. / 2 levels)
Target:One creature or object
Duration:Instantaneous
Saving Throw:See text
Spell Resistance:Yes

Chaotic energies saturate and attempt to tear apart the target. This deals 1d6 per caster level damage to the target, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save negates this damage.

Destrux, Greater
Evocation [Chaos]

Level:Cleric 6, Sorceror/Wizard 6
Components:V, S
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft. / 2 levels)
Target:One creature or object
Duration:Instantaneous
Saving Throw:See text
Spell Resistance:Yes

Chaotic energies saturate and attempt to tear apart the target. This deals 1d6 per caster level damage to the target, though a successful Fortitude save halves this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save halves this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save halves this damage.

Destrux, Mass
Evocation [Chaos]

Level:Cleric 6, Sorceror/Wizard 6
Components:V, S
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft. / 2 levels)
Target:One creature or object/level
Duration:Instantaneous
Saving Throw:See text
Spell Resistance:Yes

Chaotic energies saturate and attempt to tear apart the targets. This deals 1d6 per caster level damage to the target, though a successful Fortitude save negates this damage. Also deals an additional 1d6 per caster level damage to the target, though a successful Reflex save negates this damage. Furthermore, deals an additional 1d6 per caster level damage to the target, though a successful Will save negates this damage.

Worldbreak
Abjuration [Chaos]

Level:Cleric 8, Sorceror/Wizard 8
Components:V, S, M
Casting Time:8 hours
Range:Planet-wide
Area:Planet-wide
Duration:Unknown
Saving Throw:None
Spell Resistance:No

Disconnects a planet on the material plane from the other planes. Requires two casters, one divine, and one arcane.
Material Components: An Elementai Crystal and a Sphere of Annihilation

Page last modified on January 31, 2018, at 01:45 AM
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